Friday, October 26, 2007

Digital Monoprint #2 Eureka?




HUGE Thanks to Jon for sending some Monoprint Photoshop brush textures he found. This actually is a tremendous help towards getting a more realistic texture. I created this bg with the brushes, copied it into the gnome file and then used the Difference filter at an opacity of 60%. The result is kinda spooky... Then I tweaked the contrast/brightness of the original image and added some more highlights back in.

I'm trying to shoehorn it after the fact here, so I think if I were to start over with the new bg, more fun things would happen. I'll keep messing around and post the results.

Thanks, Jon!

Thursday, October 25, 2007

In progress Digital Monoprint 2



Another whack at the digital monoprint, albeit less successful. I tried adding some textures on top, but it really messed with the contrast and midtones, so I opted to keep it as it was. I'm considering this still in process, so I'll keep refining and adding to it.

Friday, October 19, 2007

Real Monoprint



As mentioned in my last post, here's the real McCoy. It wouldn't all fit on the scanner bed, but you get the idea. Since the ink is oil based, there's a bit of viscosity so neat things can happen and it can hold the textures of objects. You can also ink over top of your original wipeouts and add more colors. I think this was a 3 color experiment. This was probably circa 2000-2002.

Thursday, October 18, 2007

Digital Monoprint


Awhile back I visited a monoprint class that Mr. Mofongo was attending at the former Atlanta College of Art. The teacher was gracious enough to let me do a plate and try it out. Look for that in the next post. Fast forward to last year: I had the idea to try the same technique of extracting an image out of a solid dark color with varying photoshop brushes and the eraser tool. I finally had the time to sit down and try it out. I think it turned out ok for a first attempt. The undo feature is a great tool here to test out different tones and mark making, but unfortunately this method doesn't allow for the spontaneous effects and things that are inherent in pulling ink off a plexiglass plate. Still, it's a pretty neat effect and I'm sure lots can be simulated with the right brushes and texture overlays. Definitely something to keep trying and experimenting with...

Monday, October 15, 2007

Sketchbook Harvest #2


This was done with Watercolor & Gouache on natural kraft paper.

Sunday, October 14, 2007

Real Brushwork Flash


I've pretty much tapped my harddrive for goodies, however I did find some old sketchbooks looking for the Star Wars drawings in the previous post. I found some good stuff so I'll continue to post the harvest. This was a drawing of the Flash done with a real brush pen and some black watercolor on natural paper. It may not come through the scan, but the really rich matte black of the watercolor is pretty cool in person on the kraft paper.

Give Me Liberty or Give Me Star Wars



These were the drawings Mr. Mofongo referenced in the comments, these were done on the Liberty paint system when we both worked at Headline News to kill time. This was from one of our "draw-offs" circa 1998 or 1999. The Chewie is funnier than I remember.

Saturday, October 6, 2007

Fark.


Funny things come out when you're tired and just doing stream of consciousness/reactive illustration. I just started drawing and here's what came out. I have no idea what it means, however I did eat a lot of bean dip this evening.

More AI CS3....

Friday, October 5, 2007

Spaaaaaaaaaaaaaaaaaaaahck! More textured vector brushes



Not sure where this came from, but there it is. Jaykirk.

Voodoo That You Do


More hard drive excavation revealed this little ditty from 2002. My recollection was that I had just purchased a Wacom Graphire tablet and I was testing out the brush pressure sensitivity in Illustrator. It's a decent color sketch, might be something good to build upon as one of those new pieces I've been rambling about.

Wednesday, October 3, 2007

A New Piece! Digital Inkwork in Illustrator CS3


Okay, okay... It's not much, but it is new so it counts. Lately I've been looking at Sam Hiti, Steve Rude and David Rubin and really digging their inkwork. I did a sharpie doodle one day a few weeks ago, and I just redrew and inked it in the computer. Building off the earlier post of using custom brushes, the libraries in AI CS3 are really extensive and I was able to find some great textured brushes. I especially like the undo feature; had I done this traditionally I would have had to do it several times. I'll probably tweak it over the next few days, but that's the beauty of vector.

Tuesday, October 2, 2007

A Deadly Pair


One of my newer pieces, I believe this was from 2005 also. I made some giclee prints out of this which are for sale at Alcove Gallery in Atlanta.

Grampy 8-bit & Getting Re-Acquainted with Jack



More finds from the past. I guess this is a mature gentleman mastering his Demon Attack skills on the 2600 (maybe me in 10 years?), and a project I did for an Atlanta talent resource company called Creative Know Who. I designed the characters and web animation for their site. CKW's tagline is "We Know Jack and pretty much everyone else." Here Jack is our proverbial Kevin Bacon... The exclamation point in the middle is CKW's logo. This was a great project, I had total creative freedom for which I'm eternally grateful.

Monday, October 1, 2007

More fun with Gradient Mesh



So I guess I'm digging in the vaults in an effort to postpone the inevitability that I'll have to actually do some NEW work. But it's been fun looking through old work and unearthing things I had forgotten about. This one was dated 2005, so it's a bit more recent. I was playing around with stylizing the characters and making them semi-dimensional. I'm really happy with the Camp Lazlo bugler.

Cartoon Network Invaded


Some of you may have seen this already, but I felt it was worth showing since it was a trade piece and not everyone gets to see trade materials. This was a promotional poster for a stunt we did in May where 5 shows came together for 1 big story arc. I concepted and art directed the illustration, and gave some render-love to the logo that was originally designed by Duke Aber. The talented Stephanie Gladden-Miller, Darren Hunt and photoshop wizard Brian McGee illustrated the final. This was part of a whole kit that our PR department sent out to promote the event.